AI Insights · Timothy · October 2022
Top 5 Vikings Games Performance in Belgium Q3 2022
In Q3 2022, the top 5 Vikings-themed games in Belgium showed varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower reveal interesting trends for these popular apps.
Throughout Q3 2022, the top 5 Vikings-themed games in Belgium exhibited diverse performance metrics for downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at how these games fared on a unified platform.
Vikings: War of Clans demonstrated a fluctuating revenue pattern, peaking at approximately $7.2K in the first week of July and dipping to $1.7K by the end of the month. Revenue saw a resurgence in September, reaching around $6.5K in the first week. Weekly downloads for the game were relatively low, peaking at 433 in the last week of June and hitting a low of 156 in early September, before recovering to 336 by the end of the quarter. Active users saw a slight decline from 375 in late June to 243 by the end of July, with a notable increase to 385 by the end of September.
Lucky Buddies experienced a steady weekly revenue, peaking at approximately $2.3K in the last week of July and maintaining around $2.1K to $2.2K through August and early September. Weekly downloads showed significant fluctuations, with a peak of 2.3K in mid-July and a decline to 317 by the end of September. Active users followed a similar trend, peaking at 1.5K in mid-July and decreasing to 501 by the end of September.
Frostborn: Coop Survival had relatively modest weekly revenue, peaking at $815 in early July and experiencing a downward trend to $301 by the end of September. Downloads remained low throughout the quarter, with a peak of 58 in mid-July and a consistent average of around 33 downloads per week. Active users showed a slight decline from 170 in early July to 106 by the end of September.
Banner Saga had minimal revenue and downloads. Weekly revenue peaked at $49 in the first week of August, with several weeks showing no revenue. Downloads peaked at 11 in mid-July and remained low throughout the quarter, with a slight increase to 10 by the end of September.
Bad North: Jotunn Edition showed minimal revenue, peaking at $35 in late July and late August. Weekly downloads also remained low, peaking at 24 in late August and ending the quarter with 9 downloads in the last week of September.
For more detailed insights and analytics on these games, visit Sensor Tower.